Her name is Ibutsia after an ancient roman woman who was the subject
of an archiological investigation. I'm not even sure how the name
is spelt but it's pronounced 'Eye-boot-see-yah'.
Most of my original characters were lost thanks to me accidently trashing
the originals in a back-up process. There might be other copies somewhere
but it's not looking good. In any case this is the first character
that I've managed to get fully articulated. (Even if her knuckles
are currently in the wrong place.) Character animation is hard and
fairly mind numbing. Especially when you keep trashing the models
that take ages to make. So I hope I don't lose this one because she
actually works.
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I'll probably change the eyes as they were only temporary. I
have some adjusting to do on the maps and bones. But it's the best
character model I've come up with so far. And hopefully a template
for characters to come. |